#pragma once

#include "object/objectguid.h"

namespace battle::object
{
    class Player;
    class ObjectAccessor : public cftf::util::Singleton<ObjectAccessor>
    {
        friend class cftf::util::Singleton<ObjectAccessor>;
    private:
        ObjectAccessor();

    public:

        Player* FindPlayer(ObjectGuid guid) { return nullptr; }
    };

}